Bracket Format · Points System · Full Technical Guide
This page describes the current tournament system as it runs today. Point distributions and gate thresholds may be adjusted between seasons — material changes will be announced ahead of the affected season.
VALIS tournaments run as bracket-style competitive events separate from ongoing Crucible play. Each year, three minor tournaments are held — open events with prize pools where teams compete for both placements and qualifying points. At the end of the year, the top 8 point-earners across all minors face off in the year-end major.
Tournament teams are region-specific (NA or EU). Teams sign up per-week during qualifiers, and rosters can vary slightly between weeks within roster eligibility rules.
Each minor opens with five qualifier weeks. Teams sign up freshly each week — no carryover from one week to the next. Each week runs a single-elimination bracket with random seeding among signed-up teams. Brackets that aren't a power of 2 get byes distributed randomly to fill the first round.
Captains (or staff) sign their team up for any open qualifier week. Sign-ups for a given week close when staff advances the tournament to that week's stage and generates the bracket. Once the bracket exists, the participating roster is set for that week.
Higher placements earn more Qualifier Points (QP):
QP is per-minor — it resets to 0 when the minor completes and a new minor opens. It exists only to seed the playoffs of the minor it was earned in.
After all five qualifier weeks, staff seeds the playoff bracket. Teams cannot sign up themselves — playoff seeding is a staff action driven by qualifier results.
A team must clear two eligibility gates to be seeded:
Among eligible teams, the top 8 by QP get seeded. Tie-break order when QP totals match:
The seeded teams enter an 8-team double-elimination bracket. All 8 placements earn Tournament Points (TP), which accumulate across the year's three minors to determine major qualification:
After playoff points are awarded, the per-week qualifier roster snapshots are rolled up into a per-minor participation record (used to gate the major), and the week-level data is purged.
After the year's three minors complete, staff seeds the major. As with playoffs, teams cannot register themselves — this is a staff action driven by accumulated minor results.
A team must clear two eligibility gates to be seeded:
Among eligible teams, the top 8 by total TP get seeded. Tie-break order when TP totals match:
The seeded teams enter an 8-team double-elimination bracket with the same structure as a minor playoff. The Grand Final crowns the regional season champion.
No Tournament Points are awarded for the major. The major is the championship event — by reaching it, qualifying teams have already used their season-long TP to earn a seat. The major decides bragging rights, prize money, and the champion title; afterward all season points reset for the next year.
After the major completes, the per-minor participation data is purged for that region. NA and EU are tracked and reset independently — completing the NA major has no effect on EU participation records, and vice versa.
Every bracket match has its own built-in match chat, accessible directly from the live bracket on the tournament page. Click the chat icon on any match card to open it. No Discord setup, no DMs — coordination happens right where the match lives.
/match command.Match chats are ephemeral by design. All chat history is automatically purged when points are awarded for the relevant stage — qualifier-week chats clear when QP is awarded, playoff chats clear when TP is awarded, and the major's chats clear when the major is marked completed. The chat is for in-the-moment coordination, not a permanent record.
Two separate point pools track tournament progression. They live independently and are used for different things:
Point values for each placement are shown inline in the Qualifier Weeks and Minor Playoffs sections above. Both point pools are tracked separately per region (NA and EU) — a team's NA QP and TP never count toward EU competitions or vice versa, because tournament teams are region-locked.
Before you can play, two things have to be in order: your VALIS identity has to match your console identity, and you have to be approved onto a team.
Your display name must match your Xbox or PlayStation gamertag exactly. Capitalization, spacing, and special characters all matter — this is how staff and opponents verify you in matches. Update your VALIS name immediately when you change your gamertag. Name changes are allowed once every 14 days from your Account page; if you need a change sooner, contact staff at competitive@valis.gg or on our Discord.
Joining a team works by request. You browse to a team's page, hit "Request to Join," and the team captain (or staff) reviews. A few practical limits keep request queues sane:
If you change your mind on a pending request, you can cancel it from your Account page. If you want to leave a team, captains can leave too, but the team must always have at least one captain — if you're the last one, promote someone else first.
Sign in with your Discord account. Quick, secure, and no password needed.
After signing in, head to My Account and change your display name to your exact Xbox or PlayStation gamertag. Staff use it to verify your identity in matches.