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Tournament Ruleset

Bracket Competition  ·  7v7 Tier X  ·  Multi-Base Assault

Contents
  1. Structure
  2. Series Length
  3. Registration & Rosters
  4. Eligibility
  5. Schedule
  6. Lobby Settings
  7. Tank Limitations
  8. Map Selection
  9. Matchday Procedure
  10. Disputes
01 Structure

VALIS: Tournaments run on a tiered system. Each Minor tournament has an open qualifier phase followed by a closed playoff, and the three Minors of the year feed the Major — a closed championship of the season's best teams.

5
Qualifiers
per Minor
3
Minors
per cycle
1
Major
per cycle
Format — every VALIS tournament is 7v7 using Tier X vehicles only, played on approved maps in Multi-Base Assault (MBA) mode.
02 Series Length

Every matchup is a best-of series — the first team to win a majority of rounds takes the match. Series length increases as the stakes rise, with the longest series reserved for the bracket finals and the Grand Final.

BO5
Qualifier
Matches
BO7
Playoff
Matches
BO9
Winners & Losers
Finals
BO11
Grand Final
(& Reset)
Note — a "round" is a single battle within the series. The team that reaches the required number of round wins first takes the match; remaining rounds are not played.
03 Registration & Rosters
04 Eligibility

A team needs at least seven (7) members to take part in any tournament. Advancing between tiers also carries participation requirements:

To play a Minor — the team must play at least three (3) Qualifiers, and at least 75% of the roster must have played at least two (2) Qualifiers with the team.
To play the Major — at least 50% of the roster must have played at least one (1) Minor with the team.
05 Schedule

Each Qualifier-and-Minor series runs over eight weeks:

Weeks 1–5Qualifiers — one-day, single elimination
Weeks 6–8Minor — double-elimination playoff

How a Qualifier Day Runs

Qualifiers run start-to-finish in one sitting. When the posted default start time arrives, the bracket begins and plays straight through — as soon as a round finishes and the next round's matchups are set, that round begins automatically. A team keeps playing back-to-back rounds until it either wins the qualifier or is eliminated. There is no separate scheduling between rounds, so make sure your roster is available for the entire event window, not just your first match.

How Playoff Weeks Run

The Minor and Major playoffs are 8-team double-elimination brackets run across three weeks. Each week is a single session that plays through two rounds of the bracket back-to-back — once the first round of the week finishes and teams are seeded into the next round, that round begins automatically, exactly like a qualifier day. The rounds that run each week are fixed:

Week 1Winners Quarterfinals → Winners Semifinals & Losers Round 1
Week 2Losers Round 2 → Winners Final & Losers Round 3
Week 3Losers Final → Grand Final (+ Reset if needed)

How many matches you play in a given week depends on your run through the bracket:

Summary — each playoff week is a single session of two consecutive bracket rounds, with no scheduling between them. Active teams will typically contest two matches per week, though a team that remains undefeated in the winners bracket may play only once in a given week. The final week may extend to three matches in the event of a Grand Final Reset. Teams are expected to remain available for the entire session each week.
06 Lobby Settings

The home team is the team listed on top in the bracket. The home team hosts the lobby — that means making sure the room settings are correct, that players from both teams plus any streamers or staff can access the room, and that streamers and staff are set to the spectator role for the whole series.

General
Match Duration10 Minutes
Player Limit30
Room OptionsPublic *
Spectator ChatOn
Spectator EffectsOn
All Battle ChatOff
Blind PickOn
Map
Game TypeMulti-Base Assault
Vehicles
Game ModeWWII
True VisionOff
Minimum Tier10
Maximum Tier10
Light TanksAllowed
Medium TanksAllowed
Heavy TanksAllowed
Tank DestroyersAllowed
ArtilleryBanned
* The room may be made Private or Closed once communicated to the opposing team, but must be reopened on request from the opposing team or staff/streamers. Failing to do so in a timely manner may result in forfeited rounds.
07 Tank Limitations
Prohibited — banned for the whole tournament
Rogal Dorn Leman Russ T249 Vigilante Frostwarden FV230 Canopener FV4003 Centurion Mk. 5 AVRE Any TD able to mount a 150mm gun or larger All Artillery-class vehicles
Limited — two (2) combined per lineup

This can be two of the same vehicle or two different vehicles drawn from the list below:

STRV 103B T110E5 T57 Heavy T58 Heavy Chieftain Mk. 6 Projet Murat T95E6 AAT60 Wz. 64GC Bzyg
Any vehicles that enter the game during the tournament are subject to review by tournament administration.
Per-team limits
Correcting an illegal lineup
08 Map Selection
Permitted maps
Arctic Region Cliff Ghost Town Himmelsdorf Mines Murovanka Prokhorovka Sand River Steppes Malinovka — Summer
Qualifiers

Maps are predetermined for each round and posted on valis.gg during the registration window. The home team starts on the left side (defense), and sides alternate every round. The tiebreaker is Ghost Town MBA with the host team defending.

Minors & Major

A traditional pick-and-ban system is used. Before each match both teams ban one map; the host then picks the first map and teams alternate picks from there. On each map, the team that did not pick it chooses its starting side (attack or defense).

09 Matchday Procedure
10 Disputes
Questions? Reach out on our Discord or email competitive@valis.gg. For the broader tournament system — points, seeding, and team eligibility — see the Tournament Guidelines and How Tournaments Work pages.